Tiling and Collective Operations
The two data-movement primitives behind training performance: tiling inside a device, collectives between devices.
The two data-movement primitives behind training performance: tiling inside a device, collectives between devices.
A practical guide to observing GPU memory stats on NVIDIA and Intel GPUs (monitors, profilers, and attribution).
How successive FlashAttention implementations respond to the bottleneck exposed by each new GPU generation.
FlashInfer treats LLM attention as a serving systems problem spanning data layout, kernel generation, and runtime scheduling.